Question to those who work with meshes:
my current scene has a long huge pole (diameter 600 units=meters, from -200z
to +1800z) and many vertical cylinders with spheres at their ends inside
which are cut at the huge main cylinder's edge (intersection or difference).
The rendering speed is torturing slooow.
Having this transformed to a mesh, would it render faster?
Greetings,
Sven
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